AI Insights · Timothy · April 2022
Top 5 First Person Games in Italy: Q1 2022 Performance Review
Explore the performance of the top 5 first person games in Italy for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top five first person games in Italy demonstrated varied performance trends on a unified platform. Here's a detailed look at each game's metrics:
Airport Security: Fly Safe by Kwalee Ltd saw a significant increase in weekly downloads, starting from a mere 13 at the end of January to peaking at 114.9K in mid-February. Weekly active users reflected this trend, peaking at 128.9K in the same period. Revenue also showed a positive trend, reaching around $206 in mid-February before stabilizing around $135 by the end of March.
Coloring Match from SUPERSONIC STUDIOS LTD had a more volatile quarter. Weekly downloads peaked at 51.1K by the end of January, and active users hit a high of 83.7K in early February. Revenue fluctuated, peaking at about $94 at the end of January, then stabilizing around $30 towards the end of March.
Fill The Fridge! by Rollic Games showed a robust increase in weekly downloads, starting at just 1.8K in early February and reaching around 79.6K in mid-March. Active users followed a similar trend, peaking at 181.7K by the end of March. Revenue saw a peak of approximately $334 in late February, before stabilizing around $177 by the end of March.
Rec Room: Play with Friends from Rec Room Inc experienced relatively stable performance. Weekly downloads hovered around 17K to 24K, while active users peaked at about 35.7K in early March. Revenue showed some fluctuations, peaking at around $413 in late February and then stabilizing around $167 by the end of March.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained strong performance metrics. Weekly downloads started at 26.1K at the end of December and gradually declined to around 13.8K by the end of March. Active users remained high, peaking at 455.4K in mid-March. Revenue saw a peak of approximately $117.1K in late January, with another significant spike to $107.6K by the end of March.
For more detailed insights into the performance of these first person games, visit Sensor Tower.